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L E V I N

Posts by L E V I N

713 posts

  1. #201
  2. #202
  3. #203
  4. #204
  5. #205
  6. #206
  7. #207
  8. #208
    Reply in Virtual Shop

    Numele produsului: da

    Cantitate: 33 euro paysafe

    Model: ultimă generație

    Starea produsului: perfectă

    Detalii despre produs: am 33 euro în contul meu de paysafecard și vreau să scap de ei

    Preţ: 33 euro

    Metoda de plată: schimb pe minim 25euro paypal

    Contact: în semnătură

    Imagini: https://i.imgur.com/lc40qFz.png

    Alte precizări: nu

     

     

    Se poate negocia! Mai jos de 20euro paypal nu las.

  9. #209
    Reply in Counter-Strike 1.6
    Spoiler
    
    #include <amxmodx>
    #include <fakemeta>
    //#include <zombieplague>
    #include <fun>
    #include <hamsandwich>
    #include <engine>
    
    #define PLUGIN "Heart Bomb"
    #define VERSION "1.0"
    #define AUTHOR "TeRKe"
    
    new const NADE_TYPE_heartbomb = 1337
    /*new const Float:RADIUS = 300.0
    new const item_cost = 3
    new const item_name[] = "[Grenade] rHeart Bomb"*/
    
    new const v_model_heartbomb[] = "models/zm/v_heartbomb.mdl"
    new const p_model_heartbomb[] = "models/zm/p_heartbomb.mdl"
    new const w_model_heartbomb[] = "models/zm/w_heartbomb.mdl"
    new const g_soundexpl[] = "weapons/heartbomb_exp.wav"
    
    new /*item_id,*/decal
    new has_bomb[33]
    new spriteexpl,gmsgWeaponList
    public plugin_init() 
    {
    	register_plugin(PLUGIN, VERSION, AUTHOR)
    	RegisterHam( Ham_Item_AddToPlayer, "weapon_hegrenade", "fw_AddToPlayer" )
    	RegisterHam(Ham_Think, "grenade", "fw_ThinkGrenade")
    	RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
    	register_message(get_user_msgid("DeathMsg"), "message_deathmsg")
    	register_forward(FM_SetModel, "fw_SetModel")	
    	decal = engfunc(EngFunc_DecalIndex,"{scorch3")
    	gmsgWeaponList = get_user_msgid("WeaponList")
    	register_message(get_user_msgid("CurWeapon"), "message_cur_weapon")
    	//item_id = zp_register_extra_item(item_name,item_cost,ZP_TEAM_HUMAN)
    }
    
    public plugin_precache()
    {
    	engfunc(EngFunc_PrecacheModel, w_model_heartbomb)
    	engfunc(EngFunc_PrecacheModel, v_model_heartbomb)
    	engfunc(EngFunc_PrecacheModel, p_model_heartbomb)
    	engfunc(EngFunc_PrecacheSound, g_soundexpl)
    	spriteexpl = precache_model("sprites/heartbomb_exp.spr")
    	precache_generic( "sprites/weapon_heartbomb.txt" )
    	precache_generic( "sprites/zm/640hud46.spr" )
    	precache_generic( "sprites/zm/640hud7.spr" )
    	precache_sound( "weapons/heartbomb_deploy.wav" )
    	precache_sound( "weapons/heartbomb_arrow.wav" )
    	precache_sound( "weapons/heartbomb_pin.wav" )
    
    	//register_clcmd("weapon_heartbomb", "Hook_Select")
    }
    
    public Hook_Select(id)
    {
        engclient_cmd(id, "weapon_hegrenade")
        return PLUGIN_HANDLED
    }
    
    public fw_AddToPlayer( iEnt, Player )
    {
        if( pev_valid( iEnt ) && is_user_connected( Player ) )
        {
    	if( has_bomb[ Player ] ){
    	Sprite(Player)
    	}
    	else if(!has_bomb[Player]){
    	Sprite1(Player)
    	}
        }
    } 
    
    public Sprite(id)
    {
      
        message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("weapon_heartbomb")
        write_byte(12)
        write_byte(1)
        write_byte(-1)
        write_byte(-1)
        write_byte(3)
        write_byte(1)
        write_byte(4)
        write_byte(24)
        message_end()
    
    }
    public Sprite1(id)
    {
        
        message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("weapon_hegrenade")
        write_byte(12)
        write_byte(1)
        write_byte(-1)
        write_byte(-1)
        write_byte(3)
        write_byte(1)
        write_byte(4)
        write_byte(24)
        message_end()
    
    }
    
    public client_disconnect(id)
    {
    	has_bomb[id] = 0
    }
    
    /*public zp_extra_item_selected(player, itemid)
    {
    	if(itemid == item_id)
    	{
    		has_bomb[player] = 1	
    		give_item(player,"weapon_hegrenade")
    		Sprite(player)
    	}
    	
    }*/
    
    public fw_PlayerKilled(victim, attacker, shouldgib)
    {
    	has_bomb[victim] = 0	
    }
    
    public fw_ThinkGrenade(entity)
    {	
    	if(!pev_valid(entity))
    		return HAM_IGNORED
    		
    	static Float:dmgtime	
    	pev(entity, pev_dmgtime, dmgtime)
    	
    	if (dmgtime > get_gametime())
    		return HAM_IGNORED
    	
    	if(pev(entity, pev_flTimeStepSound) == NADE_TYPE_heartbomb)
    		heart_explode(entity)
    	
    	return HAM_SUPERCEDE
    }
    
    public fw_SetModel(ent, const model[])
    {
    	new id = pev(ent, pev_owner)
    	
    	if(!pev_valid(ent) || !equal(model[9], "hegrenade.mdl") || !has_bomb[id] /*|| zp_get_user_zombie(id)*/)
    		return FMRES_IGNORED
    	static classname[32]; pev(ent, pev_classname, classname, 31)
    	if(equal(classname, "grenade"))
    	{
    		set_pcvar_num(get_cvar_pointer("zp_fire_grenades"),0)
    		engfunc(EngFunc_SetModel, ent, w_model_heartbomb)
    		has_bomb[id] = 0
    		set_pev(ent, pev_flTimeStepSound, NADE_TYPE_heartbomb)
    		return FMRES_SUPERCEDE
    	}
    	return FMRES_IGNORED
    	
    }
    
    
    public heart_explode(ent)
    {
    	static Float:flOrigin [ 3 ]
    	pev ( ent, pev_origin, flOrigin )
    //	new id = pev(ent, pev_owner)
    	engfunc(EngFunc_EmitSound, ent, CHAN_WEAPON,g_soundexpl, 1.0, ATTN_NORM, 0, PITCH_NORM)
    	engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin, 0)
    	write_byte(TE_SPRITE)
    	engfunc(EngFunc_WriteCoord, flOrigin[0]+random_float(-5.0, 5.0))
    	engfunc(EngFunc_WriteCoord, flOrigin[1]+random_float(-5.0, 5.0))
    	engfunc(EngFunc_WriteCoord, flOrigin[2]+50.0)
    	write_short(spriteexpl)
    	write_byte(30)
    	write_byte(200)
    	message_end()	
    	engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, flOrigin, 0)
    	write_byte(TE_WORLDDECAL)
    	engfunc(EngFunc_WriteCoord, flOrigin[0])
    	engfunc(EngFunc_WriteCoord, flOrigin[1])
    	engfunc(EngFunc_WriteCoord, flOrigin[2])
    	write_byte(decal)
    	message_end()
    	/*for ( new victim = 1; victim < get_maxplayers(); victim++ )
    	{
    		new Float:flVictimOrigin [ 3 ]
    		pev ( victim, pev_origin, flVictimOrigin )
    		new Float:flDistance = get_distance_f ( flOrigin, flVictimOrigin )
    		if ( flDistance <= RADIUS && zp_get_user_zombie(victim))
    		{
    			if (!is_user_alive(victim))
    				continue;
    			ExecuteHamB(Ham_TakeDamage,victim,0,id,1000.0,DMG_BULLET | DMG_BLAST)
    		}
    	}*/
    	set_pcvar_num(get_cvar_pointer("zp_fire_grenades"),1)
    	remove_entity(ent)
    }
    
    public message_deathmsg(msg_id, msg_dest, id)
    {
    	new weapon[33], attacker , victim
    	
    	get_msg_arg_string(4, weapon , 32)
    	
    	attacker = get_msg_arg_int(1)
    	victim = get_msg_arg_int(2)
    	
    	if(!is_user_alive(attacker) || get_user_weapon(attacker) != CSW_HEGRENADE|| !has_bomb[attacker] || attacker == victim)
    		return PLUGIN_CONTINUE
    
    
    	message_begin(MSG_BROADCAST, msg_id)
    	write_byte(attacker)
    	write_byte(victim)
    	write_byte(0)
    	write_string("hegrenade")
    	message_end()
    
    	return PLUGIN_CONTINUE
    }
    
    public replace_models(id)
    {
    	if (!is_user_alive(id))
    		return
    	
    	if(get_user_weapon(id) == CSW_HEGRENADE && has_bomb[id])
    	{
    		set_pev(id, pev_viewmodel2, v_model_heartbomb)
    		set_pev(id, pev_weaponmodel2, p_model_heartbomb)
    		
    	}
    }
    
    public message_cur_weapon(msg_id, msg_dest, msg_entity)
    {
    	replace_models(msg_entity)
    }
     
  10. #210
    Cerere logo & banner forum
    Reply in Requests Archive

    La logo să aibă text ECILA(eventual sloganu), banner-ul la fel, ECILA în stânga România în dreapta(pe mijloc se setează banner-u)

    @[member=Bloodrain] banner-ele făcute de tine sunt simple, și bat la ochi, iar logo, prea simplu, trb pe roșu(gen ăsta de e la servere), la logo la fel

    @[member=#Hollow] banner-ul tău e super, aștept logo

    Mersi amân2!

  11. #211
  12. #212
  13. #213
  14. #214
  15. #215
  16. #216
  17. #217
  18. #218
  19. #219
    Propunere
    Reply in Proposals & Suggestions

    Oare laleagane nu o fi copiat și ea de la alții? E atât de „curată”?

    Mai gândiți înainte să scrieți. Membrul care a pornit această propunere, are orice drept să-și dorească ceva mai bun pentru server-ul său de joc, iar noi îl vom oferi categoric.

    Dacă llg are acest proiect, care defapt a fost la americani prima oară(folosit pentru concursuri), după(sar peste alte țări mari) a ajuns pe pgl(care a fost cândva).

    Să văd comunitatea care nu fură. A da, nu există.

    Imediat cu „ECILA copiază”, defapt, să revenim la primu 1 post, care este o PROPUNERE, făcută de un manager. Adică, nu s-a copiat nimic, fiindcă nu există/nu e pus.

    Cei care veți mai veni cu asemena bălării, veți fi sancționați!