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DrayeN32

Posts by DrayeN32

193 posts

  1. #181
  2. #182
  3. #183
  4. #184
    Reply in Counter-Strike 1.6
    • Ai gratuit in fiecare runda (HE,2xFB) + Deagle .

    • Free armor + helm.

    • Primesti BANI in functie de DMG-ul facut (cu cat mai mult cu atat si bani mai multi)

    • Primesti 15 HP / KIll si 30HP / HS (Regenerare hp, limita maxima fiind de 130hp)

    • Primesti 20AP pe Kill (AP inseamna armura) maxim AP 200

    • Vezi DMG facut in timp real.

    • Scrie /gold si vei vedea cine e conectat cu gradu V.I.P.

    • Prin comanda /resetvip iti resetezi nr de decesuri

    • Ai imunitate pe server.

    • Ai numele rezervat

    • AI dublu jump .

    • Pe hartile de tip awp_ si 35hp_ nu aveti acces la meniurile cu arme / hp etc

  5. #185
    Reply in Counter-Strike 1.6

    http://www.girlshare.ro/3489918042.6

    Nu se ofera sursa

    Modificat ca pe mapele fy_snow , awp_ etc sa nu functioneze vip-ul nici la silver nici la gold , efectiv mai pe scurt nu veti beneficia nici de dublu jump sau mai stiu eu ce , regenerare hp etc . Pana la urma eu nu vad rostul vip-ului pe mapele fy_snow sau awp_ , ca sa dezactivati si sa beneficiati pe mapele fy_ intrati in addons/amxmodx/confing/maps si acolo cautati "plugins-awp_india.ini" si stergeti ce e inauntru adica VIPNew.amxx dezactivati .

     

    vip.html care acesta il puneti in folderul cstrike mai exact .

    maps : care acesta il puneti in addons/amxmodx/config

    VIPNew.amxx : acesta il puneti in addons/amxmodx/plugins dupa care copiem numele si intra in addons/amxmodx/config/plugins.ini si adaugam VIPNew.amxx.

  6. #186
  7. #187
  8. #188
  9. #189
  10. #190
    Reply in Counter-Strike 1.6

    Incearca asta

    1.2 Update
    /* Plugin generated by AMXX-Studio */

    #include < amxmodx >
    #include < cstrike >
    #include < hamsandwich >
    #include < fakemeta >
    #include < engine >
    #include < fun >

    #define PLUGIN "Blue VIP Menu"
    #define VERSION "1.2"
    #define AUTHOR "50Cent # HackeR"

    #define VIP_FLAG ADMIN_LEVEL_H

    #define M4A1
    #define AK47
    //----------------
    #define DEAGLE
    #define AWP
    //----------------
    #define PackGrenade
    #define DefuseKit
    //----------------
    #define GodMode
    #define Invizibilitate

    new bool:AidejaChoosen[33];
    new menu,maxplayers, gmsgSayText

    #define COLOR "^x04"
    #define CONTACT "darck.boss@yahoo.com"

    public plugin_init() {
        register_plugin(PLUGIN, VERSION, AUTHOR)
        

        // Add your code here...
        register_clcmd("say /vmenu","ClcmdVIP");
        register_clcmd("say_team /vmenu","ClcmdVIP");
        register_clcmd("say /vips", "print_adminlist", 1);
        

        RegisterHam(Ham_Spawn, "player", "Inceput_runda", 1);
        maxplayers = get_maxplayers()
        gmsgSayText = get_user_msgid("SayText")
        
    }

    public Inceput_runda(id) {
        if(is_user_alive(id)) {
            AidejaChoosen[id] = false;
        }
    }

    public ClcmdVIP(id) {
        if( AidejaChoosen[ id ] ) {
            ColorChat(id, "!t[Blue Menu] Ai acesat acasta runda Meni-ul VIP.");
            return PLUGIN_HANDLED;
        }
        if( get_user_team( id ) == 2 ) {
            BlueMenu(id)
        }
        if( get_user_team( id ) == 1 ) {
            BlueMenu(id)
        }
        return PLUGIN_HANDLED;
    }

    public BlueMenu(id) {
        if( get_user_flags( id ) & VIP_FLAG ) {
            new menu = menu_create ("\wBlue \rMenu \y[VIP MENU Blue]", "CaseMenu");
            #if defined M4A1
            M4A1_menu( "1");
            #endif
            

            #if defined AK47
            AK47_menu( "2");
            #endif
            

            #if defined AWP
            AWP_menu( "3");
            #endif
            

            #if defined DEAGLE
            Deagle_menu( "4");
            #endif
            

            #if defined PackGrenade
            PackGrenade_menu( "5");
            #endif
            

            #if defined DefuseKit
            DefuseKit_menu( "6");
            #endif
            

            #if defined GodMode
            GodMode_menu( "7");
            #endif
            

            #if defined Invizibilitate
            Invizibilitate_menu( "8");
            #endif
            

            menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
            menu_display(id, menu, 0 );
            

        }
        else
        {
            ColorChat(id, "!tNu ai acces! Y!M %s", CONTACT)
        }
    }

    public CaseMenu(id, menu, item)
    {
        if(item == MENU_EXIT)
        {
            menu_destroy (menu)
            return PLUGIN_HANDLED;
        }
        

        new data [6], szName [64];
        new access, callback;
        menu_item_getinfo (menu, item, access, data,charsmax (data), szName,charsmax (szName), callback);
        new key = str_to_num (data);
        

        switch (key)
        {
            #if defined M4A1
            case 1: {
                give_item(id, "weapon_m4a1");
                give_item( id, "weapon_usp" )
                give_item(id, "weapon_hegrenade");
                cs_set_user_bpammo(id, CSW_M4A1, 120);
                cs_set_user_bpammo(id, CSW_HEGRENADE, 1);
                cs_set_user_bpammo( id, CSW_USP, 200 )
                ColorChat(id, "!t[Blue Menu]!gAi ales M4a1");
                AidejaChoosen[ id ] = true;
            }
            #endif
            

            #if defined AK47
            case 2: {
                give_item(id, "weapon_ak47");
                give_item( id, "weapon_usp" )
                cs_set_user_bpammo(id, CSW_AK47, 120);
                cs_set_user_bpammo( id, CSW_USP, 200 )
                ColorChat(id, "!t[Blue Menu]!gAi ales Ak47");
                AidejaChoosen[ id ] = true;
            }
            #endif
            

            #if defined AWP
            case 3: {
                give_item(id, "weapon_awp")
                give_item( id, "weapon_usp" )
                cs_set_user_bpammo(id, CSW_AWP, 120);
                cs_set_user_bpammo( id, CSW_USP, 200 )
                ColorChat(id, "!t[Blue Menu]!gAi ales Awp");
                AidejaChoosen[ id ] = true;
            }
            #endif
            

            #if defined DEAGLE
            case 4: {
                give_item(id, "weapon_deagle");
                cs_set_user_bpammo(id, CSW_DEAGLE, 120);
                ColorChat(id, "!t[Blue Menu]!gAi ales Deagle");
                AidejaChoosen[ id ] = true;
            }
            #endif
            

            #if defined PackGrenade
            case 5: {
                give_item(id, "weapon_hegrenade");
                give_item(id, "weapon_flashbang");
                give_item(id, "weapon_smokegrenade");
                cs_set_user_bpammo(id, CSW_HEGRENADE, 1);
                cs_set_user_bpammo(id, CSW_FLASHBANG, 2);
                cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 1);
                ColorChat(id, "!t[Blue Menu]!gAi ales Pack Grenade");
                AidejaChoosen[ id ] = true;
            }
            #endif
            

            #if defined DefuseKit
            case 6: {
                give_item ( id, "item_thighpack" )
                ColorChat(id, "!t[Blue Menu]!gAi ales Defuse KIT");
                AidejaChoosen[ id ] = true;
            }
            #endif
            

            #if defined GodMode
            case 7: {
                set_user_godmode(id,1);
                set_task(3.0,"removeInvis",id);
                ColorChat(id, "!t[Blue Menu]!gAi ales God Mode");
                AidejaChoosen[ id ] = true;
            }
            #endif
            

            #if defined Invizibilitate
            case 8: {
                set_entity_visibility(id, 0);
                ColorChat(id, "!t[Blue Menu]!gAi ales Invizibilitate");
                AidejaChoosen[ id ] = true;
            }
            #endif
            default: return PLUGIN_HANDLED;
        }
        menu_destroy(menu);
        return PLUGIN_HANDLED;
    }

    // | M4a1 |
    #if defined M4A1
    M4A1_menu( const Num[] = "1") {
        new _M4A1[256];
        formatex(_M4A1, sizeof(_M4A1)-1, "\wM4a1");
        menu_additem(menu, _M4A1, Num, 0);
    }
    #endif

    // | Ak47 |
    #if defined AK47
    AK47_menu( const Num[] = "1") {
        new _AK47[256];
        formatex(_AK47, sizeof(_AK47)-1, "\wAk47");
        menu_additem(menu, _AK47, Num, 0);
    }
    #endif

    // | AwP |
    #if defined AWP
    AWP_menu( const Num[] = "1") {
        new _AWP[256];
        formatex(_AWP, sizeof(_AWP)-1, "\wAwp");
        menu_additem(menu, _AWP, Num, 0);
    }
    #endif

    // | Dealge |
    #if defined DEAGLE
    Deagle_menu( const Num[] = "1") {
        new _DEAGLE[256];
        formatex(_DEAGLE, sizeof(_DEAGLE)-1, "\wDeagle");
        menu_additem(menu, _DEAGLE, Num, 0);
    }
    #endif

    // | PackGrenade
    #if defined PackGrenade
    PackGrenade_menu( const Num[] = "1") {
        new _PackGrenade[256];
        formatex(_PackGrenade, sizeof(_PackGrenade)-1, "\wPack Grenade");
        menu_additem(menu, _PackGrenade, Num, 0);
    }
    #endif

    // | Defusekit |
    #if defined DefuseKit
    DefuseKit_menu( const Num[] = "1") {
        new _DefuseKit[256];
        formatex(_DefuseKit, sizeof(_DefuseKit)-1, "\wDefuse KIT");
        menu_additem(menu, _DefuseKit, Num, 0);
    }
    #endif

    // | GOD MODE |
    #if defined GodMode
    GodMode_menu( const Num[] = "1") {
        new _GodMode[256];
        formatex(_GodMode, sizeof(_GodMode)-1, "\wGod Mode");
        menu_additem(menu, _GodMode, Num, 0);
    }
    #endif

    // | Invizibilitate |

    #if defined Invizibilitate
    Invizibilitate_menu( const Num[] = "1") {
        new _Invizibilitate[256];
        formatex(_Invizibilitate, sizeof(_Invizibilitate)-1, "\wInvizibilitate \r1 Runda");
        menu_additem(menu, _Invizibilitate, Num, 0);
    }
    #endif

    public removeInvis(id) {
        set_user_godmode(id,0);
    }

    public print_adminlist(user) {
        new adminnames[33][32]
        new message[256]
        new contactinfo[256], contact[112]
        new id, count, x, len

        

        for(id = 1 ; id <= maxplayers ; id++)
            if(is_user_connected(id))
            if(get_user_flags(id) & VIP_FLAG)
            get_user_name(id, adminnames[count++], 31)
        

        len = format(message, 255, "%s Vips Online: ",COLOR)
        if(count > 0) {
            for(x = 0 ; x < count ; x++) {
                len += format(message[len], 255-len, "%s%s ", adminnames[x], x < (count-1) ? ", ":"")
                if(len > 96 ) {
                    print_message(user, message)
                    len = format(message, 255, "%s ",COLOR)
                }
            }
            print_message(user, message)
        }
        else {
            len += format(message[len], 255-len, " No one !")
            print_message(user, message)
        }
        

        get_cvar_string("amx_contactinfo", contact, 63)
        if(contact[0]) {
            format(contactinfo, 111, "%s Y!M -- %s", COLOR, contact)
            print_message(user, contactinfo)
        }
    }
    print_message(id, msg[]) {
        message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)
        write_byte(id)
        write_string(msg)
        message_end()
    }

    stock ColorChat(const id, const input[], any:...) {
        new count = 1, players[32];
        static msg[191];
        vformat(msg, 190, input, 3);
        

        replace_all(msg, 190, "!g", "^4");
        replace_all(msg, 190, "!y", "^1");
        replace_all(msg, 190, "!t", "^3");
        

        if(id) players[0] = id;
        else get_players(players, count, "ch"); {
            for(new i = 0; i < count; i++) {
                if(is_user_connected(players)) {
                    message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players);
                    write_byte(players);
                    write_string(msg);
                    message_end();
                }
            }
        }
    }
    /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE

    *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }

    */

  11. #191
  12. #193