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aLinDev

Posts by aLinDev

4,385 posts

  1. #4381
  2. #4382
    Reply in Counter-Strike 1.6

    Asa ?

    
    #include < amxmodx >
    #include < cstrike >
    #include < fun >
    #include < ColorChat >
    #include < hamsandwich >
    
    
    #define PLUGIN "VIP Classic / La saraci"
    #define VERSION "1.1"
    #define AUTHOR "aLinDev"
    
    
    #pragma tabsize 0
    
    
    public plugin_init() {
           register_plugin(PLUGIN, VERSION, AUTHOR)
           RegisterHam(Ham_Spawn,"player","playerSpawn", 1);
    
    
          
           register_clcmd ( "say /vmenu", "VipArme" );  // Deschiderea Meniului VIP
           register_clcmd ( "say_team /vmenu", "VipArme" ) // Deschiderea Meniului VIP
           register_clcmd ( "say /vip","VipHTML") //Arata Beneficile vip sub un fel de MOTD
           register_clcmd ( "say_team /vip", "VipHTML" ) //Arata Beneficile vip sub un fel de MOTD
    }
    
    
    public playerSpawn( id ) {
    
    
    new menu = menu_create ( "\rVIP \dClassic", "VipArme");
    
    
    menu_additem ( menu, "\rM4A1", "1", 0  ); //M4A1 la VIP
    
    
    menu_additem ( menu, "\rAK47", "2", 0  ); //AK47 la VIP
    
    
    menu_additem ( menu, "\yDeagle", "3", 0  ); //Deagle la VIP
    
    
    menu_additem ( menu, "\dSet grenazi", "4", 0  ); //Set grenazi la VIP
    
    
    menu_additem ( menu, "\dArmura", "5", 0  ); // ARMURA la VIP
        
    menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL );
    
    
    menu_display ( id, menu, 0 );
    
    
    }
          
    public VipArme ( id, menu, item ) {
    
    
    if(is_user_alive(id) && get_user_flags(id) & ADMIN_LEVEL_H) // ADMIN_LEVEL_H = FLAG -> t <-
    
    
    if( item == MENU_EXIT )
    
    
    {
                return
    }
    
    
    new data [ 6 ], szName [ 64 ]
    
    
    new access, callback
    
    
    menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback )
    
    
    new key = str_to_num ( data )
    
    
            switch ( key ){
    
    
                    case 1:
    
    
                              {
                        give_item(id, "weapon_m4a1"); 
                        cs_set_user_bpammo(id, CSW_M4A1, 90);   
                        ColorChat(id,GREEN,"^4%s ^1!t[!gV.!tI.!gP] !nAi primit ^4!tM4A1^1.");   
                                 
                              }
                             
                    case 2:
                              { 
                        give_item(id, "weapon_ak47"); 
                        cs_set_user_bpammo(id, CSW_AK47, 90);  
                        ColorChat(id,GREEN,"^4%s ^1!t[!gV.!tI.!gP] !nAi primit ^4!tAK47^1.");   
                                 
                              }
                    case 3:
                              { 
                        give_item(id, "weapon_deagle");
                        cs_set_user_bpammo(id, CSW_DEAGLE, 35);      
                        ColorChat(id,GREEN,"^4%s ^1!t[!gV.!tI.!gP] !nAi primit ^4!tDeagle^1.");   
                                 
                              }
      
                    case 4:
                              { 
                        give_item(id, "weapon_hegrenade");
                        give_item(id, "weapon_flashbang");
                        give_item(id, "weapon_smokegrenade");
                        cs_set_user_bpammo (id , CSW_HEGRENADE , 1 )
                        cs_set_user_bpammo (id , CSW_FLASHBANG , 2 )
                        cs_set_user_bpammo (id , CSW_SMOKEGRENADE , 1)   
                        ColorChat(id,GREEN,"^4%s ^1!t[!gV.!tI.!gP] !nAi primit ^4!nSet grenazi^1.");
        
                    }
        
                   case 5:
                              {
                        cs_set_user_armor(id, get_user_armor(id) + 120, CS_ARMOR_VESTHELM);    // NR -> 120 <- Setezi Armura la VIP
                        ColorChat(id,GREEN,"^4%s ^1!t[!gV.!tI.!gP] !nAi primit ^4!tARMURA^1.");   
                                 
                              }   
                      }       
             }
    
    
    public VipHTML(id){
    show_motd(id, "/addons/amxmodx/configs/vip.html")
    }
  3. #4383
    Reply in Counter-Strike 1.6
    
    #include < amxmodx >
    #include < fun >
    #include < cstrike >
    #include < hamsandwich >
    #include < ColorChat >
    
    
    #define PLUGIN "VIP Classic / La saraci"
    #define VERSION "1.0"
    #define AUTHOR "aLinDev"
    
    
    #pragma tabsize 0
    
    
    new cvar_start_ap; 
    
    
    public plugin_init() {
    
    
           register_plugin(PLUGIN, VERSION, AUTHOR)
           RegisterHam(Ham_Spawn,"player","playerSpawn", 1);
           RegisterHam(Ham_Spawn, "player", "Spawn", 1);
           cvar_start_ap = register_cvar("amx_start_ap","120");  //Setezi Armura la vip  [Default Human: 100 AP] la VIP 120 Armura
           
           register_clcmd ( "say /vmenu", "VipArme" );  // Deschiderea Meniului VIP
           register_clcmd ( "say_team /vmenu", "VipArme" ) // Deschiderea Meniului VIP
           register_clcmd ( "say /vip","MotdVip") //Arata Beneficile vip sub un fel de MOTD
           register_clcmd ( "say_team /vip", "VipHTML" ) //Arata Beneficile vip sub un fel de MOTD
    }
    
    
    public playerSpawn( id ) {
    
    
    new menu = menu_create ( "\rVIP \dClassic", "VipArme");
    
    
    menu_additem ( menu, "\yM4A1 \r+ \dDeagle \r+ \ySet grenazi", "1", 0  );
    
    
    menu_additem ( menu, "\yAK47 \r+ \dDeagle \r+ \ySet grenazi", "2", 0  );
        
    menu_setprop ( menu, MPROP_EXIT, MEXIT_ALL );
    
    
    menu_display ( id, menu, 0 );
    
    
    }
          
    public VipArme ( id, menu, item ) {
    
    
            if(is_user_alive(id) && get_user_flags(id) & ADMIN_LEVEL_H) // ADMIN_LEVEL_H = FLAG -> t <-
    
    
            if( item == MENU_EXIT )
    
    
    {
                return
    }
    
    
            new data [ 6 ], szName [ 64 ]
    
    
    new access, callback
    
    
    menu_item_getinfo ( menu, item, access, data,charsmax ( data ), szName,charsmax ( szName ), callback )
    
    
    new key = str_to_num ( data )
    
    
            switch ( key ){
    
    
                   case 1:
    
                              {
                        give_item(id, "weapon_ak47");
                        give_item(id, "weapon_deagle") ;
                        give_item(id, "weapon_hegrenade");
                        give_item(id, "weapon_flashbang");
                        give_item(id, "weapon_smokegrenade");   
                        cs_set_user_bpammo (id , CSW_HEGRENADE , 1 )
                        cs_set_user_bpammo (id , CSW_FLASHBANG , 2 )
                        cs_set_user_bpammo (id , CSW_SMOKEGRENADE , 1 )   
                        cs_set_user_bpammo(id, CSW_AK47, 90);   
                        cs_set_user_bpammo(id, CSW_DEAGLE, 35);
                        ColorChat(id,GREEN,"^4%s ^1!t[!gV.!tI.!gP] !nAi primit ^4!tAK47^1+^4!gDeagle^1+^4!nSet grenazi^1.");   
                                 
                              }
                             
                    case 2:
                              { 
                        give_item(id, "weapon_m4a1");
                        give_item(id, "weapon_deagle");
                        give_item(id, "weapon_hegrenade");
                        give_item(id, "weapon_flashbang");
                        give_item(id, "weapon_smokegrenade");  
                        cs_set_user_bpammo (id , CSW_HEGRENADE , 1 )
                        cs_set_user_bpammo (id , CSW_FLASHBANG , 2 )
                        cs_set_user_bpammo (id , CSW_SMOKEGRENADE , 1 )
                        cs_set_user_bpammo(id, CSW_M4A1, 90);  
                        cs_set_user_bpammo(id, CSW_DEAGLE, 35);
                        ColorChat(id,GREEN,"^4%s ^1!t[!gV.!tI.!gP] !nAi primit ^4!tM4A1^1+^4!gDeagle^1+^4!nSet grenazi^1.");   
                                 
                              }
                      }       
             }
    
    
    public Spawn(id) { 
    if (!is_user_alive(id))
    return;
        
    new CsTeams:team = cs_get_user_team(id) 
    if(get_user_flags(id) & ADMIN_LEVEL_H) { // ADMIN_LEVEL_H = FLAG -> t <-
             switch(team) {
                case CS_TEAM_T: {
                     set_user_armor(id, get_pcvar_num(cvar_start_ap))  // ARMURA T
        }
                case CS_TEAM_CT: {
                     set_user_armor(id, get_pcvar_num(cvar_start_ap)) // ARMURA CT
                 }
    }
    }
    } 
    
    
    public VipHTML(id){
    show_motd(id, "/addons/amxmodx/configs/vip.html")
    }
    

     

  4. #4384
    Reply in Plugins

    Author: aLinDevIDG

     

     

    Informativ: Dupa ce descarcati sma-ul puteti complia cu ajutorul web compilerului :    http://amxmodx.org/webcompiler.cgi sau https://amx.freakz.ro

     

    Descriere: Acest plugin este unu cu beneficii vip facut  depe fostul meu server   RECLAMA, Si m-am decis sa il postez free aici si moca.

     

    Alte Informati: Pentru ori ce  probleme / modificari / adaugari sau schimbari nu ezita sa ma contactati pe steam sau PM.

    Instalare:

     

    1. Fisierul vip_beneficii_idg.sma il puneti in addons/amxmodx/scripting

    2. Fisierul vip_beneficii_idg.amxx il puneti in addons/amxmodx/plugins

    3. Intrati in fisierul addons/amxmodx/configs/plugins.ini si adaugati la urma:  vip_beneficii_idg.amxx

     

     

     

    4. Alti pasi necesari....

     

    Cvar-uri (se adauga in fisierul amxmodx/configs/amxx.cfg): 

     

    vip_rounds - Normal: 3 -> Din cate in cate runde va avea "Arme Gratis din Meniu"

    vip_hp - Normal: 120 -> Cat HP primeste la Spawn

    vip_ap - Normal: 120 -> Cat AP primeste la Spawn

    vip_kill_hp - Normal: 10 -> Cat HP primeste pentru 1 kill normal.

    vip_kill_ap - Normal: 10 -> Cat AP primeste pentru 1 kill normal.

    vip_kill_mo - Normal: 400 -> Cati bani primeste pentru 1 kill normal.

    vip_kill_hp_hs - Normal: 15 -> Cat HP primeste pentru 1 headshoot.

    vip_kill_ap_hs - Normal: 15 -> Cat AP primeste pentru 1 headshoot.

    vip_kill_mo_hs - Normal: 500 -> Cati bani primeste pentru 1 headshoot.

    amx_vip_in_out 1  Normal: 1 - > Arata cand se conecteaza un VIP pe server

    amx_vip_show_chat 1  Normal: 1- > Arata in chat cand scri /vips Online

    amx_vip_show_hud 1 Normal: 1 - > Apari in  bara de scoruri ca VIP 

     

    5. Descarcare: https://pastebin.com/e8LYsgVW

  5. #4385
    Prezentare aLinDeV
    Reply in Introduce Yourself

    [*]Nume & Prenume » Alin

    [*]Vârsta » 17 

    [*]Locația » 

    [*]Ocupație »Imi place, Sa scriptez anumite jocuri. In rest ma mai  ocup si de IPB web etcc.

    [*]Hobby-uri / pasiuni » Plimbaruri. 

    [*]Joci vreun joc, dacă da, care? » CS:GO/CS 1.6  

    [*]Nick » alynutz

    [*]Mod preferat »  / CS 1.6 / CS:GO

    [*]Steam( On/Off ) » ON

    [*]Un server de pe comunitate preferat » Inca nu

    [*]De unde ai auzit de ECILA? » de la prietenii steam/skype 

    [*] Acordă o notă comunității » 10 

    [*]Contact » http://steamcommunity.com/id/alinown/ 

    [*]Alte detalii » Poate, uni ma mai  cunosc depe  alte comunitati alti nu :)