quest change_empire_item begin
   state start begin
      when login with pc.getqf("special_func") == 0 begin
         if pc.get_empire() == 1 then
            affect.add_collect(apply.GOLD_DOUBLE_BONUS,10,60*60*24*365*4)
            affect.add_collect(apply.ITEM_DROP_BONUS,10,60*60*24*365*4)
            affect.add_collect(apply.ATT_BONUS_TO_MONSTER,10,60*60*24*365*4)
            pc.setqf("special_func", 1)
         elseif pc.get_empire() == 2 then
            affect.add_collect(apply.ATT_GRADE_BONUS,50,60*60*24*365*4)
            affect.add_collect(apply.MAX_HP,1000,60*60*24*365*4)
            affect.add_collect(apply.EXP_DOUBLE_BONUS,10,60*60*24*365*4)
            pc.setqf("special_func", 2)
         elseif pc.get_empire() == 3 then
            affect.add_collect(apply.STR,10,60*60*24*365*4)
            affect.add_collect(apply.CON,10,60*60*24*365*4)
            affect.add_collect(apply.INT,10,60*60*24*365*4)
            affect.add_collect(apply.DEX,10,60*60*24*365*4)
            affect.add_collect(apply.GOLD_DOUBLE_BONUS,10,60*60*24*365*4)
            pc.setqf("special_func", 3)
         end         
      end      
      when 71054.use begin
         say_title("Tinctura Regatului")
         say("Cu aceasta tinctura poti sa")
         say("Iti schimbi regatul cu unul nou")
         say("Pe care tu il doresti.")
         say("")
         if get_time() < pc.getqf("next_use_time") then
            say_reward("Nu aveti posibilitatea de a va schimbati regatul.")
            if pc.get_name() == "Tester" then
               pc.setqf("next_use_time", 0)
            end
            return
         end
         if change_empire_item.move_pc() == true then
            if pc.getqf("special_func")==1 then
               affect.remove_collect(apply.GOLD_DOUBLE_BONUS,10)
               affect.remove_collect(apply.ITEM_DROP_BONUS,10)
               affect.remove_collect(apply.ATT_BONUS_TO_MONSTER,10)
            elseif pc.getqf("special_func")==2 then
               affect.remove_collect(apply.ATT_GRADE_BONUS)
               affect.remove_collect(apply.MAX_HP,1000)
               affect.remove_collect(apply.EXP_DOUBLE_BONUS,10)
            elseif pc.getqf("special_func")==3 then   
               affect.remove_collect(apply.STR,10)
               affect.remove_collect(apply.CON,10)
               affect.remove_collect(apply.INT,10)
               affect.remove_collect(apply.DEX,10)
               affect.remove_collect(apply.GOLD_DOUBLE_BONUS,10)
            end
            pc.setqf("special_func", 0)
            pc.setqf("next_use_time", get_time() + time_hour_to_sec(24*7))
         end
      end
      function move_pc()
         if pc.is_engaged() then
            say_reward("Suneti casatorit/casatorita.")
            say_reward("Nu puteti schimba regatul.")
            return false
         end
         if pc.is_married() then
            say_reward("Suneti casatorit/casatorita.")
            say_reward("Nu puteti schimba regatul.")
            return false
         end
         if pc.is_polymorphed() then
            say_reward("Suneti transformat.")
            say_reward("Nu poti schimba regatul.")
            return false
         end
         if pc.has_guild() then
            say_reward("Aparineti unei bresla.")
            say_reward("Nu puteti schimba regatul.")
            return false
         end
         if pc.money < 500000 then
            say_reward("Nu aveti suficienti Yang.")
            say_reward("Pentru a schimba regatul ai nevoie de 500 000 Yang.")
            return false
         end
         say_reward("In ce regat vrei sa te muti?")
         local s = select("Rosu", "Albastru", "Nu mai vreau")
         if 4==s then
            return false 
         end
         say_title("Tinctura Regatelor")
         say("Vrei sa parasesti acest regat?")
         say("Sa stii ca pentru tradare nu exista scuze!")
         local a = select("Schimb Regatul", "Nu mai vreau")
         if 2 == a then
            return false
         end
       if s == 2 then
         local ret = pc.change_empire(3)
       else
         local ret = pc.change_empire(s)
       end
         local oldempire = pc.get_empire()
         if ret == 999 then
            say_title("Tinctura Regatelor")
            say("Ai schimbat regatul cu succes.")
            say("Daca vei dori sa schimbi din nou regatul")
            say("va trebui sa astepti o saptamana.")
            say("Va rugam sa dati va reconectati.")
            pc.change_gold(-500000)         
            pc.remove_item(71054)         
            return  true
         elseif ret == 1 then
            say("Apartineti deja in acest regat.")
            say("Te rog sa selectez alt regat.")
         elseif ret == 3 then
            say("Nu poti schimba regatul.")
            say("Nu poti schimba regatul,")
            say("deoarece ati fost casatorit recent.")
         end
         return false
      end
   end
end

 

 

Schimbare regat( REGAT ALBASTRU SI ROSU )