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[Tutorial]Port mapping from cs:go to cs 1.6

person George96 @ ECILA.RO
schedule Sep 16, 2017
forum 1
visibility 9
Sep 16, 2017 at 4:05 PM
Original Post
#1
Member

 

Video:

1.Convert map to smd file.

2.Import maps to the program MilkShape 3D (only triangles).Delete the texture and export it as a file Autodesk 3ds.

3.Load the file into blender and set it accordingly ,and merge all groups.

4.Remove UV maps and material, and Remove Doubles

5 select the piece of map you want to port and create a separate group. Then use the option add Modifier->Decimate->Planer->Apply.

6.Export the file as .map

7.Open hammer editor and open file .map(If you get mismatched type errors you must remove them).

8.Compile the map and enjoy!!!

Tools:

Valve's cs:go maps: link

VMF to SMD: link

Blender Source Tools: link

Blender-quake bsp importer/export: link

 

Sep 28, 2017 at 6:43 PM
#2
Member

Multumim 

Topic Closed!

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