#include amxmodx
#include cstrike
#include fun
#include hamsandwich
new round=0,eMenu,Key[3],Access,CallBack,isKey
public plugin_init()
{
RegisterHam(Ham_Spawn,"player","Spawn_player",true)
register_logevent("logevent_round_start",2,"1=Round_Start")
register_event("TextMsg","game_restart","a","2&#Game_C","2&#Game_w")
}
public game_restart() round=0
public logevent_round_start() for(new id=1;id<=get_maxplayers();id++) if(++round>=2) if(is_user_alive(id)) show_second_menu(id)
public Spawn_player(id) if(is_user_alive(id)) show_first_menu(id)
public show_first_menu(id)
{
if(!is_user_alive(id)) return 1
eMenu=menu_create("\r FREE\y V\w.\yI\w.\yP\w Menu\d 1","open_first_menu")
menu_additem(eMenu,"Set grenazi","1")
menu_additem(eMenu,"Deagle","2")
menu_setprop(eMenu,MPROP_EXIT,MEXIT_ALL)
menu_display(id,eMenu)
return 1
}
public open_first_menu(id,Menu,Item)
{
if(Item<0) return 0
menu_item_getinfo(Menu,Item,Access,Key,2,_,_,CallBack)
isKey=str_to_num(Key)
switch(isKey)
{
case 1:
{
give_item(id,"weapon_hegrenade")
give_item(id,"weapon_flashbang")
give_item(id,"weapon_flashbang")
give_item(id,"weapon_smokegrenade")
}
case 2:
{
give_item(id,"weapon_deagle")
cs_set_user_bpammo(id,CSW_DEAGLE,35)
}
}
return 1
}
public show_second_menu(id)
{
if(!is_user_alive(id)) return 1
eMenu=menu_create("\r FREE\y V\w.\yI\w.\yP\w Menu\d 2","open_second_menu")
menu_additem(eMenu,"AK47 & DEAGLE & SET GRENAZI","1")
menu_additem(eMenu,"M4A1 & DEAGLE & SET GRENAZI","2")
menu_setprop(eMenu,MPROP_EXIT,MEXIT_ALL)
menu_display(id,eMenu)
return 1
}
public open_second_menu(id,Menu,Item)
{
if(Item<0) return 0
menu_item_getinfo(Menu,Item,Access,Key,2,_,_,CallBack)
isKey=str_to_num(Key)
switch(isKey)
{
case 1:
{
give_item(id,"weapon_hegrenade")
give_item(id,"weapon_flashbang")
give_item(id,"weapon_flashbang")
give_item(id,"weapon_smokegrenade")
give_item(id,"weapon_ak47")
cs_set_user_bpammo(id,CSW_AK47,90)
give_item(id,"weapon_deagle")
cs_set_user_bpammo(id,CSW_DEAGLE,35)
}
case 2:
{
give_item(id,"weapon_hegrenade")
give_item(id,"weapon_flashbang")
give_item(id,"weapon_flashbang")
give_item(id,"weapon_smokegrenade")
give_item(id,"weapon_m4a1")
cs_set_user_bpammo(id,CSW_M4A1,90)
give_item(id,"weapon_deagle")
cs_set_user_bpammo(id,CSW_DEAGLE,35)
}
}
return 1
}