> Nume Config: Config Classic
> O mica descriere: Luati aliasurile de aici cu copy,creati un fisier .cfg cu ce nume doriti si paste in el.
Puneti configul in cstrike si exec numele configului.cfg:
> Link download:
// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "say timeleft"
bind "]" "say nextmap"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "say /top15"
bind "l" "say /rankstats"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "say /rank"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "m4a1;ak47;primammo;secammo;vesthelm;flash;flash;hegren;defuser"
bind "F2" "rebuy"
bind "F3" "deagle;secammo;primammo;vesthelm;hegren;flash;flash;defuser"
bind "F5" "awp;primammo;deagle;secammo;vesthelm;hegren;flash;flash;defuser"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+[G]_AWPskr1pT"
bind "MOUSE4" "cl_righthand 1"
bind "MOUSE5" "cl_righthand 0"
bind "PAUSE" "pause"
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "10.000000"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "600"
cl_crosshair_color "255 255 255"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "1"
cl_forwardspeed "400"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "300"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "1"
con_color "255 180 30"
console "1.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "101"
fps_modem "101"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "4"
hisound "1.000000"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0.000000"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0.000000"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.800000"
mp_decals "300"
name "-"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "3.3"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "0.250000"
sv_aim "1.000000"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1.000000"
voice_scale "0.750000"
volume "0.800000"
+mlook
+jlook
exec CODER.cfg
h;defuser"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind mwheeldown "+jump"
bind mwheelup "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE4" "cl_righthand 1"
bind "MOUSE5" "cl_righthand 0"
bind "e" "+defuse1; +use ; -use"
alias +defuse1 "+use; rc1; ms1; say_team"
alias -defuse1 "-use; slot10;"
drawradar
cl_observercrosshair "0"
cl_dynamiccrosshair "0"
_cl_autowepswitch 0
hud_centerid "1"
scr_conspeed "99999999"
max_smokepuffs "0"
gl_lightholes "1"
hud_fastswitch 1
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
cl_rate "6000"
cl_lw "1"
cl_lc "1"
cl_sidespeed "400"
cl_forwardspeed "400"
cl_backspeed "400"
cl_bob "0"
cl_bobup "0"
cl_himodels "0"
cl_solid_players 0
cl_rollangle "0"
cl_rollspeed "0"
cl_movespeedkey 0.37
cl_hidefrags 0
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.0"
s_refdelay "0"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_eax "0.000000"
volume "0.250000"
suitvolume "0"
hisound "1.000000"
bgmvolume "1.000000"
texgamma "0.1"
topcolor "30"
_snd_mixahead "0.1"
s_a3d "1"
s_geometry "0"
s_reflect "0"
s_reverb "0"
s_usepvs "0"
s_verbwet "0"
s_occlude "0"
s_occ_epsilon "0"
s_occfactor "0.25"
loadas8bit "1"
snd_noextraupdate "1"
crosshair "1.000000"
fastsprites "0"
fps_max "101"
gamma "6"
lightgama "0.1"
graphheight "90"
hisound "1.000000"
hud_centerid "1"
hud_fastswitch "1"
loadas8bit "0.000000"
max_shells "1"
max_smokepuffs "0"
mp_decals "30.000000"
net_graph "0"
net_graphwidth "100"
precache "1"
scr_conspeed "999999"
snd_noextraupdate "1"
suitvolume "0.250000"
tracker "0"
viewsize "120.000000"
gl_texturemode gl_linear_mipmap_linear
gl_alphamin "0.25"
graphheight "450"
gl_cull "1"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "0.000000"
gl_lightholes "1"
gl_max_size "256"
gl_monolights "0"
gl_overbright "0"
gl_palette_tex "0"
gl_picmip "0"
gl_playermip "1000.00000"
gl_polyoffset "0.1"
gl_round_down "6.000000"
gl_spriteblend "1"
gl_wateramp "0"
gl_ztrick "1"
cl_showfps "1"
cl_solid_players "1"
cl_timeout "99999"
rate 35000
cl_updaterate "35000"
cl_latency "-61.000521"
cl_dlmax "128"
cl_vsmoothing "0.05"
bind f "impulse 100"
bind del "war3menu"
bind m "chooseteam"
bind t "impulse 201"
bind enter "adjust_crosshair"
//__________VOLUME_&_SENSITIVITY_CONTROL__________//
alias vol0 "volume 0.0; developer 1; echo Volume |(0.0)__________|; d0; alias volup vol1; alias voldwn vol0;"
alias vol1 "volume 0.1; developer 1; echo Volume |_(0.1)_________|; d0; alias volup vol2; alias voldwn vol0;"
alias vol2 "volume 0.2; developer 1; echo Volume |__(0.2)________|; d0; alias volup vol3; alias voldwn vol1;"
alias vol3 "volume 0.3; developer 1; echo Volume |___(0.3)_______|; d0; alias volup vol4; alias voldwn vol2;"
alias vol4 "volume 0.4; developer 1; echo Volume |____(0.4)______|; d0; alias volup vol5; alias voldwn vol3;"
alias vol5 "volume 0.5; developer 1; echo Volume |_____(0.5)_____|; d0; alias volup vol6; alias voldwn vol4;"
alias vol6 "volume 0.6; developer 1; echo Volume |______(0.6)____|; d0; alias volup vol7; alias voldwn vol5;"
alias vol7 "volume 0.7; developer 1; echo Volume |_______(0.7)___|; d0; alias volup vol8; alias voldwn vol6;"
alias vol8 "volume 0.8; developer 1; echo Volume |________(0.8)__|; d0; alias volup vol9; alias voldwn vol7;"
alias vol9 "volume 0.9; developer 1; echo Volume |_________(0.9)_|; d0; alias volup vol10; alias voldwn vol8;"
alias vol10 "volume 1.0; d1; echo Volume |__________(1.0)|; d0; alias volup vol10; alias voldwn vol9;"
alias volup "vol5"
alias voldwn "vol5"
cl_ejectbrass 0
cl_forcepreload 1
cl_phys_props_enable 0
cl_phys_props_max 0
cl_radartype 1
cl_ragdoll_physics_enable 0
cl_show_splashes 0
cl_drawshadowtexture 0
gl_clear 1
mat_forceaniso 0
mat_compressedtextures 1
mat_bloomscale 0
mat_bufferprimitives 1
mat_bumpmap 0
mat_clipz 0
mat_fastnobump 1
mat_fastspecular 1
mat_mipmaptextures 1
mat_hdr_enabled 0
mat_numtextureunits 0
mat_picmip 1
mat_wateroverlaysize 16
mat_forcedynamic 0
mat_specular 0
mat_forcehardwaresync 1
mat_filterlightmaps 1
mat_filtertextures 1
mat_vsync 0
mp_decals 50
muzzleflash_light 0
r_avglight 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decal_cullsize 2
r_decals 0
r_drawdetailprops 0
r_drawflecks 0
r_drawmodeldecals 0
r_dynamic 0
r_eyes 0
r_lod 1
r_drawropes 0
r_propsmaxdist 100
r_renderoverlayfragment 0
r_rootlod 2
r_shadows 0
r_worldlights 0
r_teeth 0
r_shadowrendertotexture 0
r_waterforceexpensive 0
rope_averagelight 0
rope_smooth 0
rope_subdiv 0
rope_wind_dist 0
mat_specular 0
r_3dnow 1
r_**x 1
r_sse 1
r_sse2 1
alias +newbh "alias _special jump; jump"
alias -newbh "alias _special"
alias newbhtoggle "bhopon"
alias jump "special; wait; +jump; wait; -jump"
alias bhopon "bind space +newbh; speak on; alias newbhtoggle bhopoff"
alias bhopoff "unbind space; bind space +jump; speak off; alias newbhtoggle bhopon"
bind space +newbh
alias "+silentdefuse" "+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;
alias "-silentdefuse" "-use";
bind "e" "+silentdefuse";
alias speed_mod "speed_walk"
alias speed_walk "+speed;dev1;dev0;
alias speed_mod speed_run"
alias speed_run "-speed;dev1;dev0;
alias speed_mod speed_walk"
alias +_bhop "alias _special bhop_;bhop_"
alias -_bhop "alias _special"
alias bhop_ "-+;wait;special"
alias -+ "bhop+"
alias bhop+ "+jump;alias -+ bhop-"
alias bhop- "-jump;alias -+ bhop+"
bind SPACE +_bhop
alias +fastzoom "+attack2;+attack"
alias -fastzoom "-attack2;-attack;slot3;lastinv"
bind v +fastzoom
name "Numele tau"