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Posts by Biorage

156 posts

  1. #21
    Reply in News about gaming

    Ys Net anunță, prin vocea creatorului seriei, Yu Suzuki, că Shenmue III va fi lansat în a doua jumătate a anului viitor.

    Shenmue III, primul din serie care va fi disponibil și pe PC, este cel mai bine finanțat joc video de pe Kickstarter, cu 6,3 milioane $ în 2015. El se află în dezvoltare și pentru PlayStation 4.

    Lansarea era programată inițial pentru Q4 2017, dar faptul că producătorii săi anunțau chiar ieri că nu vor participa la E3 2017 era indiciul care arăta spre acest deznodământ.

     

  2. #22
    Reply in News about gaming

    Slightly Mad Studios și Bandai Namco au dezvăluit E3 Trailer pentru simulatorul racing Project CARS 2, iar cu această ocazie este anunțată și data lansării: 22 septembrie pe PC, PS4 și Xbox One.

    Vor fi disponibile 50 locații cu peste 200 trasee unice, inclusiv offroad, o listă calitativă și cantitativă a mașinilor (numărul concret nu este confirmat deocamdată). Studioul spune că grafica, fizica, controlul pe toate categoriile de periferice, tracțiunea pneurilor, cursele cu mai multe clase, și AI realist fac din Project CARS 2 cel mai imersiv și avansat tehnic simulator de curse de până acum.

    Videoclipul prezintă multe mașini dezirabile, din mai toate categoriile și erele care contează.

    Pagina Steam este aici.

     

  3. #23
    Reply in News about gaming

    Kotaku oferă informații din interiorul Bioware vis a vis cu dezvoltarea lui Mass Effect: Andromeda, jocul care a primit cele mai mici note din partea criticilor și presei în era modernă.

    Directorul dezvoltării seriei Mass Effect și șef al echipei din Edmonton (echipa A, să-i spunem), Casey Hudson, a avut păreri divergente cu noua divizie din Montreal (echipa C). Șocant este că Hudson a fost cel care a plecat din Bioware, ce a făcut ca angajații din Edmonton să nu coopereze pe deplin cu Montreal, cei care dezvoltau jocul.

    A intervenit încă o problemă: angajații din Montreal nu stăpâneau pe deplin motorul grafic Frostbite, despre o sursă internă declară că ar fi „precum o mașină F1, bună pe circuit, dezastruoasă în orice altceva”.

    A fost luată decizia ca o mare parte a jocului, planetele, să fie generate procedural, chiar sursa spunând că era „No Man’s Sky cu poveste și grafică Bioware”. Comparativ cu trilogia Mass Effect, unde întregul conținut era creat de mână, conținutul din Andromeda pare creat în grabă.

    Marele șoc este că jocul, deși se afla în proiect de câțiva ani, a intrat în producție la sfârșitul lui 2015. Asta înseamnă că dezvoltarea a durat undeva între 14 și 18 luni, mult prea puțin pentru un titlu Mass Effect.

    Dar situația putea fi chiar mai dezastruoasă, dat fiind că a fost nevoie de venirea lui Mac Walters, scenarist al seriei, în postura de director al proiectului pentru a direcționa studioul pe calea cea bună.

    Graba de a finaliza proiectul era atât de mare, încât timpul destinat controlului calității a fost mult prea scurt, ce s-a văzut la lansare.

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  9. #29
    Reply in News about gaming

    The X-Men franchise continues to grow, with The New Mutants, Deadpool 2, and X-Men: Dark Phoenix all expected in the next couple of years. But there is one X-Men spinoff that hasn't been quite as lucky, and that is the much-delayed Gambit. Now producer Hutch Parker has confirmed that the studio still plans to make the movie.


    In an interview with ScreenRant, Parker was asked about whether Gambit would actually happen, given there were so many other X-Men movies set to hit screens. "It is [still part of our plans]," he said. "I don't have any news on that but there's still a desire and a passionate interest to see that movie made."

    This comment follows those made recently by director Doug Liman, who was at one stage attached to the movie. "It’s a crowded field of superhero films so the challenge for Gambit or any of those other movies is finding its unique space and its unique take," he told IGN."But, yeah, I think Simon Kinberg, who is producing it, is a great producer and he'll create something great out of it."

    While both of these comments are positive, they don't suggest that the movie is going to happen any time soon. Gambit was originally scheduled for release in October 2016, with Rise of the Planet of the Apes' Rupert Wyatt as director. He left the film in September 2015, citing citing scheduling conflicts. However, a story in Deadline at the time suggested that there had been ongoing disagreements over both the script and budget.

    Liman subsequently joined the movie, with production rescheduled for spring 2016. That also failed to commence, with the start date moved to end of the 2016 to allow time for further rewrites, and then to spring 2017, neither of which happened. Liman quit in August last year, and it is now without a director.

    If it happens, Gambit is set to star Channing Tatum as the card-throwing superhero of the title. Like Deadpool, Gambit is a character spun off from the X-Men, first appearing in a 1990 issue of The Uncanny X-Men. He appeared briefly in 2009's critically panned X-Men Origins: Wolverine, portrayed by Taylor Kitsch.

  10. #30
    Reply in News about gaming

    With E3 right around the corner, it looks like we've now learned how long Nintendo's main news event at the show will be. In a press release today, the company said its main event, Nintendo Spotlight: E3 2017, will start at 9:30 AM PT on June 13 and wrap up around 10 AM PT.

    As NintendoLife reminds us, 30 minutes is shorter than Nintendo's E3 briefing in recent years. A relatively short briefing is not necessarily a bad thing, and it's still enough time to reveal games and show new footage, if that is what Nintendo is planning.

    10 AM PT is when Nintendo's Treehouse: Live at E3 event is set to begin. This show, which returns from previous years, will bring new details on Nintendo Switch and 3DS games. Some of the titles confirmed for the show include Super Mario Odyssey and Pokken Tournament DX.

    What are you hoping to see from Nintendo at E3 this year? Let us know in the comments below!

  11. #31
    Reply in News about gaming

    It's the first Tuesday of June, and that means the latest batch of PlayStation Plus games are now available. Plus subscribers have a total of six new games to download across PS4, PS3, and Vita.

    As announced recently, the PS4's lineup is headlined by Killing Floor 2 and Life Is Strange. Thanks to Cross-Buy support, both of the games available to Vita owners--Neon Chrome and Spy Chameleon--can also be downloaded and played on PS4, for a total of four games this month.

    PS3 owners get two games, as per the usual. WRC 5: World Rally Championship and Abyss Odyssey are both now free for Plus members.

    All six games can be downloaded now from the PlayStation Store through the links below. They'll be available through July 3.

    PlayStation Plus Lineup For June 2017

    PS4

    PS3

    Vita

  12. #32
    Reply in News about gaming

    Wild West Online, the PC MMO that resembles Red Dead Redemption, generated a lot of buzz when it was announced last month. Originally in the works as a Kickstarter project, the developers at 612 Games canceled plans for community funding after the excitement over the reveal led to mystery investors kicking in more money to fully fund the project.

    GameSpot recently had the opportunity to speak with 612 Games boss Stephen Bugaj, who formerly worked at Pixar and Telltale Games, about this change and a lot more.


    In our interview, Bugaj said 612 announced Wild West Online earlier than it had planned, due in part to a leaked screenshot for the game that some assumed was for Red Dead Redemption 2. The developer "had to respond" to the leak, and decided to announce the game and its plans for a Kickstarter campaign. The excitement was so strong that the initial investors decided to add to their funds, allowing the game to bypass Kickstarter and Steam Early Access altogether.

    Also in our interview, Bugaj talks about how even though Wild West Online has no single-player, it still has "other activities" for people who want to play solo. Additionally, he told us more about the exciting-sounding train-robbery game mode and said there are no current plans to port the game to consoles. He also commented on Red Dead Redemption 2's delay to Spring 2018 and what that means for Wild West Online, while he spoke about what his game offers that Rockstar's may not.

    Wild West Online is scheduled to launch later this year on PC, with a beta coming up this summer. Our full interview, edited and condensed for clarity, follows below.

    GameSpot: What can you tell us about the private investors who kicked in the extra funds allowing you to bypass Kickstarter and Early Access?

    Stephen Bugaj: They are experienced game financiers who recognized a legitimate response among the fans and were willing to put in enough money to get the initial version up and running.

    Why do you think they might have been hesitant before the reveal to go all in?

    We hadn't asked because we were planning for the Kickstarter campaign and had just accepted that was the path we had to take. When the leak occurred, we had to respond, and the reaction from gamers was so strong that the investors decided it would be worth a further investment to allow the team to focus on making the game, and connecting with players through forums and eventual direct presales, rather than running a crowdfunding campaign and all the work that entails.

    The response to Wild West Online you've said has been overwhelming. What's some of the feedback you've received that has stood out or made a mark on you in particular?

    People want a multiplayer Western experience, and we are especially happy that players totally recognize the different play types that WWO will provide versus RDR2. What surprised us is how big the pent-up desire for such a game really is, and how much time people are prepared to spend immersing themselves in this kind of world. People on the forums are already crafting Role Play characters and making copious gameplay suggestions for a game that was just leaked a couple weeks ago. We were also very pleased with how thrilled gamers are about the concept art for the women characters, especially.

    Due to the extra funds, you are no longer on Kickstarter or Early Access, but do you plan to solicit feedback from the community to shape the direction of the game? Will the beta do that?

    We've already started doing that through the forums at forum.playwwo.com. The team is small and very busy, so we don’t respond to a lot of the suggestions directly, but we're reading them and taking everyone's thoughts into consideration. Alpha and Beta will continue that tradition, but like every good multiplayer online game we hope the players spend a lot of time in our world over the years, and we have plans to continue updating the game long after 1.0, so even after official release we will be listening to players and adjusting things based on community suggestions, complaints and observation of how folks are playing. Does that mean everyone will get everything they want? Of course not, but we want to maximize the fun for everyone as much as is possible.

    When are the alpha and beta periods coming and what can we expect from them in terms of content?

    We're planning to have an initial alpha test this summer. Our focus during alpha will be on checking our server infrastructure and making sure that the basic gameplay elements are working correctly. WWO will be pretty light on content at this stage and most likely we'll have around 25% of the map opened for players, but we will be expanding on both content and open the other map areas as we progress through a series of alphas, and move into a Closed Beta. We hope that we’ll reach closed beta in mid Fall 2017.

    You have said you're looking to create a "living, breathing Wild West world"--what does this mean in practice? What kinds of activities can players partake in for PvP and PvE?

    PvP is combat-based: gunfights and hand-to-hand. Group PvP will take the form of raids, with one group raiding and the other defending; and similar group combat like group duels and ambushes. Groups can also go on NPC-provided PvE quests together, and generally just explore and role play together. PvE quests, which are also available to solo operators, will include finding specific locations, items, etc. Finally, players can build and maintain homesteads, and engage in resource farming.

    Can you play and have a good time as a solo player?

    There is no single-player mode, but a solo player can go on NPC-provided quests, resource farm, and engage in one-on-one PvP combat. Of course, through role-playing and out-of-game socializing, solo players will also have a chance to make new friends and team up for further adventures, which for us is the most enjoyable part of online multiplayer gaming. If that's not your cup of tea, there are still other activities that let you lone wolf it.

    Do you plan to make Wild West Online available on Steam and DRM-free on GOG?

    WWO will eventually be available on Steam, and players who preorder or buy the game before it makes it debut on Steam will automatically receive free Steam keys to be able to play on Steam if they want.

    Do you have a price point in mind for Wild West Online? And can players expect micro transactions for things like customization items or boosters or anything of that nature?

    We are targeting a $40 price point, but we will also be offering some discount opportunities, as well as opportunities to buy-in to some of the things that would’ve been Kickstarter rewards had we not cancelled that campaign.

    When you started talking about Wild West Online, one of the elements that sounded the coolest was the multiplayer, server-wide train robbery mode. What more can you tell us about this mode and how it works?

    This is something we are planning to release as one of the first expansions to the game. There will be a train that goes around the map once every few hours. Players can go to the train station and as soon as the train arrives they can get on it. As soon as they’re on the train they will assume the role of "defender." For each route segment--from station to station, they get paid, and they can basically get off the train as soon as it reaches station. This activity will take as much time as you are willing to put into it, but the more time you dedicate to defending train the more in-game money you will earn.

    On the other hand, if you'd rather attack the train as a "bandit" you can plan ambushes. The train and its position will be clearly marked on the game map so everyone will know where it is right now and where it is going next. To slow down the train, bandits can plant explosives along the tracks and they can attack the train by shooting at it. At the same time, they can shoot the train’s defenders. The goal of the “attackers” is to get the train to stop. Once it’s stopped they can go to the cargo cars and rob the train of its gold. The train is stopped each time only for a small period of time while it’s being "fixed"--this is basically a timer. Once the train starts moving you can’t rob it anymore and you’ll need to stop it again.

    If an attacker managers to get gold, they will need to bring it either to merchants in the towns or to bandit settlements to "sell" it for in-game currency. But beware, if you’re killed on your way to sell gold you just robbed from the train, then your gold will drop and other players will be able to pick it up.

    Essentially this "Event" that we're creating is sort of a Raid that happens every few hours within our world and it is open to all players to participate.

    Rockstar recently moved Red Dead Redemption 2 to 2018. You were previously going up against them. What's your response to that move and how does it impact Wild West Online, if it does at all?

    We are RDR fans, so we're disappointed that we will have to wait longer to play RDR2. Otherwise, we’ve never thought of RDR2 as direct competition: we're a PC-only, online, open-world, multiplayer game and as far as we know so far RDR2 is a console-targeted, narratively-driven, single-player experience. Both games have a Western setting, but only because the genre is underrepresented does the question seem especially urgent--nobody thinks much about it when a dozen different modern warfare games drop in the same year or if one of them delaying means much. We think Rockstar did what they need to for their game to be what they want it to be and it isn't a reflection of the market for Western games overall because we also know that the fans are still excited for WWO (because they're telling us).

    Do you have any plans to bring Wild West Online to consoles?

    At this time we are 100% focused on making the PC game as good as it can be and haven't made any porting plans whatsoever. However, as they say, the only thing you can't predict is the future. Check-in again after the 1.0 PC release and we’ll see.

  13. #33
    Reply in News about gaming

    Looking to play Overwatch this weekend? You will be doubly rewarded. Blizzard announced today that Overwatch is hosting a double XP event June 8-12 on all platforms.

    The XP bonus applies to almost every way you can earn XP, including completing matches, winning matches, earning medals, and more. Additionally, it stacks with group and IGR bonuses, but it does not boost your first win of the day bonus--that stays at 1500 XP.


    The double XP event starts June 8 at 5 PM and comes to an end on Monday, June 12, at 11:59 PM PT. You can see how that time converts based on where you live in the image above.

    "It's been an incredible year, and we're so thankful you were a part of it," Blizzard said in a blog post announcing the Double XP event.

    June 12 is also the last day that Overwatch's Anniversary event, so, if it has to end, going out with double XP sounds pretty nice.

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  19. #39
    Reply in News about gaming

    Sony's PlayStation division is reportedly working on a VR project based around the hit TV series Breaking Bad.

    According to Variety, the platform holder is working with the series' creator, Vince Gilligan, to produce a "non-game, virtual reality experience."

    Sony Interactive Entertainment CEO Andrew House told Variety: "We set up a day at our campus where we brought seven of the best show runners [Sony Pictures Television] work with, like David Shore of The Blacklist and Ron Moore--who did Battlestar Galactica--Vince, and some other folks.

    "And they just played around with VR. Several of them were intrigued, but Vince was the one who said, 'I really want to do something with this. I want to experiment with this.'"

    A release window has not been mentioned, and it's currently unclear whether the experience will be episodic or a one-off. We also don't know who is on board to run or appear in the project.

    Breaking Bad's TV run ended in 2013 after five seasons, while a spinoff, Better Call Saul, is currently in its third season. Both shows were produced by Sony Pictures Television.

  20. #40
    Reply in News about gaming

    Publisher EA has revealed when you'll be able to get your hands on FIFA 18. The footballing giant will be available from September 29 on PS4, Xbox One, Nintendo Switch, PS3, Xbox 360, and PC.

    Customers who preorder the Ronaldo Edition or Icon Edition three days' early access, while EA Access and Origin Access members can enjoy a 10-hour trial on Xbox One/PC starting September 21.

    For the first time, Real Madrid forward Cristiano Ronaldo will be on the game's cover, and he stars in the first trailer, which you can watch above.

    Additionally, FIFA Ultimate Team Legends have been renamed for FIFA 18, and they're no longer exclusive to Xbox. They're now called Icons, and in FIFA 18 you can get them on PS4 and PC as well as on Xbox One.

    Further details are yet to be revealed, though the company had previously said the story-driven Journey mode would also return from FIFA 17.


    FIFA's main rival, PES 2018, launches for last-gen and current-gen consoles as well as PC on September 14, 2017, two weeks ahead of EA's behemoth. You can read more about Konami's challenger here.